User Guide - Help

Table of Contents

  1. Logging into SimuTranslator
  2. General interface notes
  3. Translating texts
  4. Downloading translation file(s)
  5. Uploading the Text
  6. Setting your preferences
  7. Managing game objects

Help

Logging into SimuTranslator

Any web browser can be used as a SimuTranslator client. Download for example FireFox Browser (install it using instructions provided) and log into the primary SimuTranslator server: www.translator.simutrans.com .

You can use guest access which does not require any logging information. This access can be used for example to download newest version of game texts. But your other actions will be restricted. You will be allowed to browse translations without modifying them. But you will be able to make suggestions, which can be then approved by registered translator and become official translation.

You can write to Tomáš Kubeš or your language coordinator to get a access. You might be asked to provide some example of work before getting the access rights.

General interface notes

Once you log into SimuTranslator, you will see a welcome screen. It will show you available actions. Same actions can be chosen using module toolbar on the top. The content of the toolbar may differ depending on your access rights and current position.

module toolbar
Module Toolbar

Translating texts

General translation rules

  • Industries and vehicles use a short title/name ONLY! (suggested 30 characters maximum)
  • Special and curiosity buildings need a title on the first line followed by two linebreaks (simply press "return" in the text input) and a description story - reasonable length is at most about 500 characters.
  • City buildings (commercial, residential, industrial) need a description story text - reasonable length is at most about 500 characters.
  • In general the description stories do not need to tell something important, they should be intelligent and witty, so that players will enjoy reading them.

The text editor

Text editor window can be accessed by pressing "Edit Texts" on the module bar.

Text Editor Window
Text Editor Window

Element description:

  1. PREV button
    Go to previous object.
  2. GO TO button
    Instantly goes to the text for object with object name you enter to the box to the left.
  3. NEXT button
    Go to next object (text).
  4. Object preview
    Part of the image you will see in the game.
  5. Object Attributes
    List of object attributes.
  6. Suggestion
    Suggestion is the text that can be modified by any user. Unknown users can only modify this text. Logged user can then promote this text to a translation text.
  7. Text input box
    Logged users can write their translation directly to this window. Please follow the tips for writing a proper translation.
  8. Suggestion operation button
    Unknown users will use this button to save their work. Do not forget to press it once you are done! Registered user can use this button to discard current translation and replace it by suggestion.
  9. Save button
    Registered users can save their work using this button. Do not forget to use it if you write something. You need not to save promoted suggestion, it will be done automatically.
  10. Submit all
    This button saves content of all fields available on the page. Use it if you modify translation for more languages.

Downloading translation file(s)

To download a translation file click on "Download texts". Then you can choose for which object set/scenario and for which language you need a translation and if you want to display it or get a downloadable file.

Setting your preferences

After registration, please go to "Preferences" and fill out your profile – at least your real name and email adress. Don't forget to set your Config1 preferences as follows:

  • Bit 1 set: show not reserved
  • Bit 2 set: show reserved by myself
  • Bit 3 set: show empty translations
  • The three bits add 4 + 2 + 1, so you need to insert the sum of these numbers.

Example Values:
0 - no filter, all objects are shown by text editor
4 - text editor will show only objects with no translation text
6 - text editor will show only empty translations you have reserved for yourself

The filter will also work for next and prev buttons. So setting it to 4, you will effectively scroll only thorough empty texts.

 
 
 
 

In case of any questions, please contact Tomáš Kubeš.

 
   
   
   
 



SimuTranslator: ©2004-2005 SimuTranslator Team
Documentation: ©2004-2005 Tomáš Kubeš
Part of this help page was written by
long time helper Dirk Burkholz.
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